![]() I don't even know what I still have in my mod list anymore or how to start up my (older) saved games. The pig one looks very good and since cattle by rail irl fades out by the mid 1970's pigs might be a better replacement.Įmperor Darth Sidious wrote:Well, I'm not playing Locomotion anymore.I play a lot of transport Fever these days, and I'm trying to convert the Serpent map again for it, as the last one wasn't perfect at all. ![]() Looks good, my concern is that you are re using cargo id's, that way the system is going to show id's for cattle, grain etc and not for oranges, pigs or sheep? Does it show them like it as the new cargo's or would it be preferable to use fresh id numbers so it can identify the cargo rather than a generic id? (I created the sheep cargo and used it on a modified sheep farm by Br2181576 off ) The slaugtherhouse is a modified paper mill with the green roof replaced with red for easy identification.Īll new cargo works with vanilla vehicles and wagons because they share the same cargo ID's. The slaughterhouse takes livestock, pigs, and sheep. The new food processing plant now takes plant based foods Grain, Grapes and Oranges. _CHILI_ wrote:I made some new industries and some new cargo for locomotion to expand on some of the existing farms in the game.įood processing plant+ (Does not replace the original)
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